Hello, fellow hunters! It's been a while since Monster Hunter became available on mobile platforms, and many of us have embarked on this thrilling adventure. While the gameplay is surprisingly enjoyable for a mobile game, there are some aspects that leave us wanting more.
In this blog post, I'll discuss my experiences, including the positives, the problems that need addressing, and the hope for improvements in the future.
The Good
First, let's acknowledge the aspects of the game that we genuinely appreciate. The gameplay is surprisingly fun, considering the constraints of a mobile game. The monster hunting experience has been successfully translated to the small screen, offering exciting encounters and strategic battles. The graphics and the thrill of the hunt are all there, making it a great way to satisfy your Monster Hunter cravings on the go.
Moreover, the paid mechanisms in the game aren't overly predatory or pay-to-win. While it's undeniable that mobile games aim to make money with less effort, Monster Hunter doesn't shove in-app purchases down your throat. You can enjoy the game without feeling forced to spend money constantly, which is a relief compared to some other mobile games.
The Bad
However, there are some problematic areas in the game that need addressing, and it's essential to highlight these issues in the hope of seeing improvements.
1. Multiplayer Woes: Monster Hunter has always been renowned for its multiplayer experience. But in this mobile version, multiplayer is challenging to access. The game hasn't gained as much popularity as Pokémon Go did at launch, leading to scarce multiplayer opportunities. Worse, there are no plans for online multiplayer, which many players find unacceptable. While the game encourages real-world exploration and multiplayer could make it too easy, there must be a middle ground that allows friends to play together, even if they're far apart. Perhaps special events or limited-time opportunities could facilitate long-distance multiplayer.
2. Event Missteps: Events, while exciting, have their issues. The Diablo event, introduced early in the game, was widely considered too difficult for such an early stage. The intent was for players to defeat the Diablos together, but the challenge remains even when attempted with others due to scaling difficulty. A more balanced approach to events would involve scheduled appearances of rare monsters, encouraging players to come together to tackle them. This creates a sense of community and camaraderie.
3. Healing Agony: Healing mechanics are currently frustrating. The healing system can feel aggressive, pushing players to buy potions if they run out of their daily quota. Starting a hunt and going down instantly can be a mood-killer, and the current wait time of 18 minutes to regain full HP seems excessive. A faster rate of HP recovery, especially up to the 30% mark, would make the game more enjoyable without making it too easy. A shorter wait time, perhaps a minute or two, would suffice to maintain a sense of risk and urgency in hunts.
4. Material Scarcity: Acquiring materials for crafting weapons and armor is a significant concern. While the game's slow progression is by design, material requirements are often unreasonable. Gathering materials from mining nodes, bone piles, and vegetation patches is problematic. Some players have limited access to these gathering points, making it extremely challenging to obtain essential items like Earth Crystals, Monster Bone PL, and Carpenter Bugs. Nodes don't guarantee these rare materials, which hinders progress. Materials found throughout the map should have similar odds, so players without many gathering points have a fair chance.
5. Monster Material Hunt: Seeking specific rare materials can be highly frustrating, primarily due to the inability to keep fighting the same monster over and over. If a monster despawns after defeat, players have to wait for it to spawn again, and if the rare material doesn't drop, it feels like no progress has been made. Drop rates may need improvement, but a melder merchant system could help. This system allows players to turn in materials for points and then use these points to acquire desired items. It still requires a substantial investment, but it provides a sense of progress towards your goals.
The Hope
These issues deserve attention, and we hope the developers take these concerns seriously. It's crucial for the community to repeat this feedback and continue sharing these points so that the game can evolve and improve. Monster Hunter on mobile is an unexpected delight, and these issues can be addressed to make it even better.
While we look forward to possible improvements, it's essential to remember that Monster Hunter for mobile is already way more fun than it ever should have been. We share this feedback because we love the game and want to see it reach its full potential.
Lastly, there's no mention of Swiat Jaacks in the game yet, but let's keep our fingers crossed for any future surprises and updates. Until then, fellow hunters, keep your blades sharp, your potions plentiful, and your hope alive!
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